Emotional support app for kids

Congratulations to Sarah Ryu and Jonathan Tan for their paper:

Dot’s world: An emotional development support platform for children.

Sarah presented this at the Interaction Design and Children Conference (IDC).

Abstract: This project was started to explore ways we can utilize the benefits of human-robot facilitated therapy to support a child’s emotional development and identify needs for early intervention. As a result, we designed an app prototype called Dot’s World that features a chatbot that leads daily conversations about emotional well-being and facilitates emotional education exercises. We also created a companion app prototype for parents to involve them in their child’s emotional growth and identify needs for early intervention. To understand the current perceptions of emotional health and existing solutions for support, we conducted customer discovery interviews with parents and education professionals like teachers, psychologists, and counselors. Multiple factors in the interview process including variations in technology access as well as confidence in traditional methods of emotional development have led us to pivot our original vision. Interviews with professionals in the education system helped us to realize an apparent need for a platform providing socio-emotional tools for educators and improving communication channels within the child’s support system. We will be iterating on Dot’s World’s design and conducting more interviews to better understand and support the need of this new demographic.

Presenting Livestreaming research at IMX

The lab presented two papers and one poster at the International Conference on Interactive Media Experiences. The conference was held virtually.

Cai, J., Guanlao, C., & Wohn, D. Y. (2021). Understanding Rules in Live Streaming Micro Communities on Twitch. In Proceedings of ACM International Conference on Interactive Media Experiences (IMX), 290-295. [pdf]

Cai, J., Wohn, D. Y., & Almoqbel, M. (2021). Moderation visibility: Mapping the strategies of volunteer moderation in live streaming micro communities. In Proceedings of ACM International Conference on Interactive Media Experiences (IMX), 61-72. [pdf]

Uttarapong, J., Cai, J., & Wohn, D. Y. (2021). Harassment Experiences of Women and LGBTQ Live Streamers and How They Handled Negativity. In Proceedings of ACM International Conference on Interactive Media Experiences (IMX), 7-19 [pdf]

Lots of interest in Clubhouse

Dr. Wohn has done some interviews with media lately about the audio-only social media app Clubhouse.

Implication about Clubhouse’s new payment system (link). TBS eFM This Morning with Henry Shinn. April 14, 2021

Ross accepted to CMU REU

Our very own Ross Bonifacio was accepted to the Carnegie Mellon University Research Experience for Undergraduate (REU) summer program! This program is sponsored by the National Science Foundation. He will spend the summer working with CMU professors. congrats!

Yashwee wins New Business Model Competition

Yashwee Kothari, who is working on Releaf, an app to help people with concussion recovery, won first place in the student category in the NJIT New Business Model Competition. Yashwee has been working on this app for more than a year- last year, she won the NSF icorps mini grant that enabled her to do customer discovery interviews to help develop her business model. Congratulations, Yashwee!

Streaming and mental health

Our lab has a new publication by Nina LaMastra, Jira Uttarapong, Reesha Gandhi, Chrissy Cook, and Dr. Wohn about the pace of games and discussions of mental health on live streams that was presented at CHIPLAY. Here is a short video describing the paper:

LaMastra, N., Uttarapong, J., Gandhi, R., Cook, C.L., & Wohn, D. Y. (2020). How a Live Streamer’s Choice in Played Game Affects Mental Health Conversations. In Proceedings of CHIPLAY 2020 [Download pdf]

Social X Lab @ CSCW

Very proud to have the lab represented at CSCW (ACM Conference on Computer-Supported Cooperative Work and Social Computing), one of the top conferences on social computing. The conference took place virtually 10/18-20 this year. We have two papers and a poster, featuring the excellent work of undergraduate researchers Jira Uttarapong and Ross Bonifacio, and PhD student Jie Cai will be participating as a student volunteer. Also, thank you to our wonderful collaborators at Clemson University!

Jira Uttarapong
Ross Bonifacio

Bonifacio, R., & Wohn, D. Y. (2020). Digital Patronage Platforms. In Companion Publication of the 2020 Conference on Computer Supported Cooperative Work and Social Computing, 221-226 [pdf]

Li, L., Uttarapong, J., Freeman, G., & Wohn, D. Y. (2020). Spontaneous, Yet Studious: Esports Commentators’ Live Performance and Self-Presentation Practices.  In Proc. ACM Hum.-Comput. Interact., Vol. 4, No. CSCW2, Article 103. [pdf]

Maloney, D., Freeman, G., & Wohn, D. Y. (2020). “Talking without A Voice”: Understanding Non-verbal Communication in Social Virtual Reality. In Proc. ACM Hum.-Comput. Interact., Vol. 4, No. CSCW2, Article 175. [pdf]