Research presented at CHIPLAY

The lab was well represented at CHIPLAY, an ACM conference for research on human computer interaction in the context of play and/or games.

Presentations included a full paper about digital patronage- understanding why people subscribe to Twitch streamers (here’s a blog post about the paper written by Pradnya Desai and Dr. Wohn), a full paper about understanding in-game purchasing patterns in Fortnite, and a poster about charity streaming.

PhD student Jie Cai

Mittal, A., & Wohn, D. Y. (2019). Charity Streaming: Why Charity Organizations Use Live Streams for Fundraising. in Proceedings of ACM CHIPLAY Extended abstracts, 551-556. [pdf]

Wohn, D. Y., Jough, P., Eskander, P., Siri, J. S., Shimobayashi, M., & Desai, P. (2019). Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch? Paper in Proceedings of ACM CHIPLAY, 99-110. [pdf]

Cai, J., Wohn, D. Y., Freeman, G. (2019). Who Purchases and Why? Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite. In Proceedings of ACM CHIPLAY, 391-396.

Students engage in data collection at large livestreaming convention

This weekend four students in our lab participated in TwitchCon, the largest livestreaming convention in the world, where they distributed hundreds of surveys to Twitch users, talked to people in the industry, and learned more about streaming culture. This research is part of a larger study funded through the National Science Foundation’s REU (research experience for undergraduates) program. This project aims to understand how to build a positive internet and supportive online culture.

Presenting research at ICA

Jira Uttarapong and Dr. Wohn attended the International Communication Association annual conference in Washington D.C.

At the Games Anteconference, Jira presented ongoing research on eSports commentators- she was the youngest participant!

Dr. Wohn presented research with Dr. Freeman of Clemson University that looked at cross-media behaviors (gaming, viewing, spending) in the Games Division, and presented a study on volunteer Twitch moderators in the Communication and Technology division.